Mad Max 4 - The Game (September 1st 2015 PS4, XB1, PC)

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BRC1974
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Re: Mad Max 4 - The Game

Post by BRC1974 »

biolumen wrote:
Chumbucket, and friends have to create the ultimate war vehicle and find a way out of Wasteland
Chumbucket? :)

Can't help but be reminded of a very similar word.....
biolumen
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Re: Mad Max 4 - The Game

Post by biolumen »

A more detailed review of the gameplay.
E3 2013 Preview: Mad Max brings open-world car combat to PS4, Xbox One

Posted by: Lance Liebl

With my time at Warner Bros. booth at E3 2013, one of the game I had the pleasure of seeing was Mad Max, a new game from Avalanche Studios. As you may know, a new Mad Max movie is currently filming -- set to release in 2014 -- so a game to invigorate its target audience isn't a bad idea.

The problem that oftentimes plagues movie tie-ins is that they horrible. The latest example is Star Trek, which I was hyped for and just left a "blah" taste in my mouth. Luckily, it seems Avalanche Studios has a firm grasp of what a Mad Max game should be. Mad Max features an original story for the game, which is completely open world with some fast, over-the-top car combat -- with some hand-to-hand combat as well.

Now while I didn't get to play the game -- no one did -- I did get to see about 10 minutes of gameplay. First off, Mad Max has lost Interceptor, his car. If anyone knows Mad Max, you'll know that vehicles are everything -- without them, you're dog food. Now, Max has another car, I assume in an effort to get Interceptor back.

CUSTOMIZATION

Most of the game revolves around upgrading your car -- Magnumopus, which has your mechanic Chumbucket in the back -- from parts that you scavenge. Doing so will upgarde your car enough to progress to other areas of the map. For instance, in the gameplay we saw, the goal was to tear down a gate in order to get to a town where there's an abundance of gas. When we scouted the gate from afar via binoculars, the gate was flashing red, indicating that our car wasn't good enough to break through.

It's an E3 demo, so John Fuller from Avalanche Studios cheated a bit, upgrading the car without the necessary salvage. Enter customization, and viola! We have a barricade-destroying shovel on the front of our car. Needless to say, the barricade was soon gone and the demo was over.

I left out a few things, like car combat, melee combat and the world itself, which I'll cover now. As far as customization to Magnumopus is concerned, you choose what upgrades you want, created a unique war machine like no one else's. You choose what to scavenge, and what to do with it. Traveling around the huge open world map (one of three different maps in the game)? You can take roads or rough the mountainous terrain. If you want to do the latter, you'll need upgrades, like better tires and nice suspension. However, every upgrade changes the drivability of the car. So that barricade breaker we put on the front of our car, we had to balance out the negatives of it with better tires and an upgrade to the engine.

COMBAT

As far as car combat, it's over-the-top. There's crazy car physics, orgasmic visuals and particle effects, and tons of random encounters. We saw the devs use a harpoon gun to take off the wheel of an enemy vehicle, which caused it to go off, hit a dune, and flip. It was awesome watching enemies jump on the car, only to have Max lean out the window and blow their head off with a shotgun. When all is said and done, exit the vehicle and get your loot. But beware, burning vehicles will attract more attention -- namely the attention of enemies.

With melee combat, there are times when Max will have to get his hands dirty. For combat, Max can use fists, knives, a shotgun and Thunderstick. We saw Max take out enemies with each of them, and then snipe enemies from the back of Magnumopus. It was pretty sweet.

Now there were some instance of Max's body parts going through an enemy he was fighting. And with the ragdoll physics, we had an enemy's body get caught on our car, but Avalanche has plenty of time to fix those issues. For now, it's a nice next-gen title that'll provide some really fun car combat in an open-world environment.

Mad Max will release on the Xbox One and PlayStation 4, and also on Xbox 360, PlayStation 3 and PC. There is no release date announced yet.
http://www.gamezone.com/previews/2013/0 ... 4-xbox-one
pauli77
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Re: Mad Max 4 - The Game

Post by pauli77 »

I don't like the sound of crazy car physics and things been over the top.

A game like that is easier to make though because they won't have to focus on story or innovation.

Sounds like a Just Cause studio mod cash in to me.
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Taipan
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Re: Mad Max 4 - The Game

Post by Taipan »

I like how you have to use binoculars to spot things out in the wasteland. Very Road Warriorish.
Also car combat, Max leaning out of his vehicle to shoot some heads off reminds me of how Max took out the Red Bat driver.

I'm definitely stoked for this game. Let's not forget that the game will include over 50 authentic Mad Max vehicles which means we could be driving our favorite cars from the big screen.
At last the Vermin had inherited the Earth
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Mud Guts
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Re: Mad Max 4 - The Game

Post by Mud Guts »

I wonder about that large propeller thingo in the shots
yes, it's a Submarine.
biolumen
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Re: Mad Max 4 - The Game

Post by biolumen »

Dog confirmed for game.
junkers88
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Re: Mad Max 4 - The Game

Post by junkers88 »

Slightly off topic...
This is how you make an "open world" car themed game trailer.

http://vimeo.com/68226261

Physics are slightly better.
Junkers
biolumen
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Re: Mad Max 4 - The Game

Post by biolumen »

Interview with one of the developers who reveals a few more details.

http://www.youtube.com/watch?v=j5db-zqOwCQ

Here's a detailed breakdown of the gameplay showed at E3.
Wasn’t that trailer awesome?

Now that trailer is all CG so you don’t actually get to see any gameplay. Well today at E3 I did get to watch a live demo of Mad Max and I was extremely impressed. So you have an idea what the game looks and plays like, it is a 3rd person game. I would say it looks like it plays very similar to Just Cause 2. The graphics are stunning and I’m sure the game is no where near being completed and I was ready to go out and purchase a copy based on what I saw today.

The demo starts out with Mad Max chasing down 3 vehicles trying to recover some stolen property. Mad Max’s vehicle is open in the back so his mechanic friend can ride on the back, fire weapons and point things out for Max. Max is slamming into the 2 vehicles in the back and two thugs jump on his car. Max then pulls out his trusty sawed off shotgun and blows one thug away in slow-motion through the windshield, the next thug is hanging on the passenger door and he also gets a slow-motion shotgun blast to the face. The action never seems to slow in this game. The cars are all driving on dirt roads you can see the detail in the suspension and how each wheel respond over certain bumps and rocks in the road. Max then takes out both vehicles the first one by shooting out the tires and the second one by knocking it off the road. Max finally catches up to the lead vehicle and shoots out the explosive drum the vehicle is carrying and then smashes into the vehicle to make it explode and turn over. Max then went over to the vehicle pulled out the corpse of the driver and searched him to get his item back.

The developers showed us how massive the world is, they showed us a map with quite a few locked areas that will be unlocked as you progress through the game, I would say it looks to be a little smaller than the city in GTA IV. There are tons of roads marked on the map or as the developer said if you don’t want to stay on the roads you can go completely off road and try to avoid some of the bandits on the highway.

The next part of the demo showed us Max driving to a base to take out a sniper. While Max is away taking out thugs the mechanic stays with the vehicle to repair the damage you just caused it. As Max makes it through the base we saw some stealth at first max creeping around but in the long run stealth has never been Max’s way, so we saw some slow motion shotgun blasts, a few kicks to some thugs head, and a knife kill, all one right after the other very quickly. All the action sequences were awesome, I was very impressed. Max made it to the top of the base and took out the sniper with ease. Then Max pulled out some binoculars to scout the base and find a way to go through it. He sees a blocked up gate flashing red that indicates that Max’s car is not strong enough to punch through the gate just yet.

Next the developers took Max to a garage scene where they showed us some of the improvements you can make to your vehicle such as spiked tires, better engines, and a battering ram for the front of your vehicle. Each bigger and better upgrade does change the speed, handling and overall performance of the car. the biggest and baddest battering ram downs a lot of damage but weighs the front of the car down and takes away a lot of handling. After the developer found the right ram for the vehicle, he upgraded the engine and then proceeded back to the game. They did say that certain parts would have to be found to better improve your car but you can access the garage at any time by pressing start and choosing garage.

Back at the base, Max switched seats with his mechanic so he can stand in the back of the vehicle and snipe some of the thugs around the base. after blowing a few explosive barrels and killing some of the thugs Max got into the driver seat put the petal to the metal and drove right through the blocked gate like only Mad Max can.

After that the demo was over and they showed us the trailer for the game that I posted at the top of this article. I loved this demo, I am definitely going to buy this game on day 1. The graphics were extremely clean, the handling of the vehicles looked amazing, on the roads you can reach top speeds and in the dirt and desert the vehicle handles the way it should bumpy and bouncy but still can get up to some high speeds. Being able to customize your vehicle is a major plus, and the fights between Max and the thugs were brutal but awesome.
http://therealmcast.com/2013/06/12/e3-m ... nd-review/
Stef-Man
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Re: Mad Max 4 - The Game

Post by Stef-Man »

biolumen wrote:Dog confirmed for game.
Dinki-Di too, maybe ;)

Is this official, biolumen?
lord humungus
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Re: Mad Max 4 - The Game

Post by lord humungus »

Ign site down with the developers. not a not information not as much as posted above but still interesting I find.

http://www.youtube.com/watch?v=eugSKbJ-7dE

watching what you all posted and your links. this game will not really give us insight into fury road I see. it's it's own thing so this sounds very much like this isn't the miller written one we atarted out with. still looks good I still want this.
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